1. Platform/s for Learning Experience Delivery
a. Mobile and Web platform for co-created interactive learning experiences.
b. Active Textbook Module for active learning resources supplement
c. Toolkit of Digital technologies bundled for engaging delivery with training of faculty when requested as value added technical service.
d. Training as value added service for learning experience design embedded in the platform and iTextbook modules
2. Value added service to institutions and faculties for converting contents developed by the course designers and faculties into learning experiences embedded as Active Textbooks.
3. Design, delivery and training as value added service to create unique learning experiences and environments through VR, AR, AI and integrated digital platforms.
· An environment and learning experience that can be tailored for holistic skill development through transforming knowledge into practice in curated and real contexts
· Unique feature in the platform to constantly refresh immersive / experiential learning contexts and curatedfishbowls
· Functions for faculties to demonstrate application of skills using learners’ own practice applications.
· Unique opportunities for interactive learning from faculties, co-learners, and mentors that enrich participants’ perspectives
· A platform for engrossing delivery through a unique approach of learner engagement by customised scripting of learningexperiences by faculty and course designers
· iClass platform - Interactive Learning experience co-creation enabling platform
· iTextbook Module - Active Textbook sharing platform – making content live with media, exercises, interactions, peer review, submission for feedback and value adding comments – capabilities to build one single resource that blends textbook, workbook, learner notes connected to faculty and learning from community
· Tool kit for engrossing outbound delivery through bundle of digital technologies (including broadcast and streaming)
· Additional value-added technical services for induction into VR, AR, and AI technologies
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